Sail the keys to the highest "C"! Each game includes three four-octave keyboards (one for each of the 3 levels; minimal assembly required), six game pieces and interval cards (color-coded in three levels; all three levels included). Each student or team begins on Middle C. Players draw a card and move up or down their keyboard by specific intervals stated on each card. Excellent drill for naming keys on the keyboard, steps, skips, half steps, whole steps, major, minor, perfect, augmented and diminished intervals. See details below for the specific intervals covered in each level. (This game really reinforces counting the first note/key as "one" when moving by intervals!) Laminating the keyboards is suggested. Game pieces may vary. CONCEPTS INCLUDE:
Level 1 (Grades 1-3): Intervals of 2nd, 3rd, 4th, 5th, 6th, 7th, and octave (moving up & down)-Step up, Skip up, Step down, Skip down, Recognition of Middle C, Treble G, Treble C & High C, Naming all white keys on the keyboard (ONLY WHITE KEYS ARE USED IN LEVEL ONE.)
Level 2 (Grades 4-6): Intervals of Perfect Unison, 4th, 5th, Octave, Major 2nd, 3rd, 6th & 7th and minor 3rd (moving up & down), Half & Whole Steps, Recognition of Middle C, Treble G & Treble C, Naming all the keys on the keyboard - including sharps & flats.
Level 3 (Grades 7-9): Major, minor, diminished and augmented intervals moving up & down, Recognition of Middle C & Treble G, Tritone (3 whole steps). Created by Heather Rathnau, NCTM.